SnL Classen Referenz: Unterschied zwischen den Versionen
Aus Hackerspace Ffm
| Zeile 1: | Zeile 1: | ||
| + | == GameEngine.py == | ||
| + | |||
| + | ==== Class: GameEngine ==== | ||
| + | {| class="wikitable" | ||
| + | |- | ||
| + | |colspan=3|Properties | ||
| + | |- | ||
| + | |Name | ||
| + | |Value | ||
| + | |Description | ||
| + | |- | ||
| + | |colspan=3|Methods | ||
| + | |- | ||
| + | |Name | ||
| + | |Values | ||
| + | |Description | ||
| + | |- | ||
| + | |__init__ | ||
| + | |self,gameHotLine, gameWorld, gameScreen | ||
| + | | | ||
| + | |- | ||
| + | |MainLoop | ||
| + | |self | ||
| + | | | ||
| + | |- | ||
| + | |LoopIntro | ||
| + | |self | ||
| + | | | ||
| + | |- | ||
| + | |GameStart | ||
| + | |self | ||
| + | | | ||
| + | |- | ||
| + | |LoopGamePlay | ||
| + | |self | ||
| + | | | ||
| + | |- | ||
| + | |DecodeHit | ||
| + | |self,hitCode | ||
| + | | | ||
| + | |- | ||
| + | |GetRandomTarget | ||
| + | |self,excludeTarget | ||
| + | | | ||
| + | |- | ||
| + | |GameTargetContoller | ||
| + | |self | ||
| + | | | ||
| + | |- | ||
| + | |GameOver | ||
| + | |self | ||
| + | | | ||
| + | |- | ||
| + | |TurnOffAllTargets | ||
| + | |self | ||
| + | | | ||
| + | |- | ||
| + | |HitMeAllTargets | ||
| + | |self | ||
| + | | | ||
| + | |- | ||
| + | |PollTargetBuffer | ||
| + | |self | ||
| + | | | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | |||
== SerialHalfDuplex.py == | == SerialHalfDuplex.py == | ||
Version vom 31. Dezember 2015, 01:13 Uhr
Inhaltsverzeichnis
GameEngine.py
Class: GameEngine
| Properties | ||
| Name | Value | Description |
| Methods | ||
| Name | Values | Description |
| __init__ | self,gameHotLine, gameWorld, gameScreen | |
| MainLoop | self | |
| LoopIntro | self | |
| GameStart | self | |
| LoopGamePlay | self | |
| DecodeHit | self,hitCode | |
| GetRandomTarget | self,excludeTarget | |
| GameTargetContoller | self | |
| GameOver | self | |
| TurnOffAllTargets | self | |
| HitMeAllTargets | self | |
| PollTargetBuffer | self | |
SerialHalfDuplex.py
Class: SerialHalfDuplex
| Properties | ||
| Name | Value | Description |
| Methods | ||
| Name | Values | Description |
| initSerialGPIO | self | |
| configSerial | self,device,baud | |
| Init | self | |
| SetBuffer | self,buffer | |
| WriteBuffer | self | |
| Ping | self,ping | |
| PingPong | self,ping | |
| ReadLine | self | |
| Close | self | |
GameWorld.py
Class: GameWorld
| Properties | ||
| Name | Value | Description |
| Methods | ||
| Name | Values | Description |
| __init__ | self | |
| AddTargetGroup | self,targetGroupID,targetGroupZIndex | |
| AddLaserWeapon | self,laserWeapon | |
| CollectTargetSerialBuffersAsList | self | |
| UpdateTargets | self | |
| GetTargetGroupByID | self,targetGroupID | |
TargetGroup.py
Class: TargetGroup
| Properties | ||
| Name | Value | Description |
| Methods | ||
| Name | Values | Description |
| __init__ | self,gameWorld,targetGroupID,targetGroupZIndex | |
| AddTarget | self,targetID,targetZIndex | |
| CollectSerialBufferFromTargetsAsList | self | Sammelt von ALLEN den Targets die Nachrichten die über den bus gesendet werden soll. |
| UpdateTargets | self | Ruft bei ALLEN Targets die Update Methode |
| GetTargetByID | self,GTBI_id | |
Target.py
Class: TargetHitRecord
| Properties | ||
| Name | Value | Description |
| Methods | ||
| Name | Values | Description |
| __init__ | self,weapon,hitPoint,hitType | |
Class: Target
| Properties | ||
| Name | Value | Description |
| Methods | ||
| __init__ | self,targetGroup,gameWorld,targetID,targetZIndex | |
| HitMe | self | |
| AddHit | self,weapon,hitPoint,hitType | |
| MakeHitSerialBuffer | self | |
| CollectSerialBuffer | self | |
| Update | self | |
| TurnOffTarget | self | |
| UpdateAnimation | self | |
| TurnOffNeoPixel | self | |