SnL Classen Referenz
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Version vom 31. Dezember 2015, 01:17 Uhr von Shintaro (Diskussion | Beiträge) (→Class: TargetGroup)
Inhaltsverzeichnis
GameEngine.py
Class: GameEngine
| Properties | ||
| Name | Value | Description |
| Methods | ||
| Name | Values | Description |
| __init__ | self,gameHotLine, gameWorld, gameScreen | |
| MainLoop | self | |
| LoopIntro | self | |
| GameStart | self | |
| LoopGamePlay | self | |
| DecodeHit | self,hitCode | |
| GetRandomTarget | self,excludeTarget | |
| GameTargetContoller | self | |
| GameOver | self | |
| TurnOffAllTargets | self | |
| HitMeAllTargets | self | |
| PollTargetBuffer | self | |
SerialHalfDuplex.py
Class: SerialHalfDuplex
| Properties | ||
| Name | Value | Description |
| Methods | ||
| Name | Values | Description |
| initSerialGPIO | self | |
| configSerial | self,device,baud | |
| Init | self | |
| SetBuffer | self,buffer | |
| WriteBuffer | self | |
| Ping | self,ping | |
| PingPong | self,ping | |
| ReadLine | self | |
| Close | self | |
GameWorld.py
Class: GameWorld
| Properties | ||
| Name | Value | Description |
| Methods | ||
| Name | Values | Description |
| __init__ | self | |
| AddTargetGroup | self,targetGroupID,targetGroupZIndex | |
| AddLaserWeapon | self,laserWeapon | |
| CollectTargetSerialBuffersAsList | self | |
| UpdateTargets | self | |
| GetTargetGroupByID | self,targetGroupID | |
TargetGroup.py
Class: TargetGroup
| Properties | ||
| Name | Value | Description |
| Methods | ||
| Name | Values | Description |
| __init__ | self,gameWorld,targetGroupID,targetGroupZIndex | |
| AddTarget | self,targetID,targetZIndex | |
| CollectSerialBufferFromTargetsAsList | self | Sammelt von ALLEN den Targets die Nachrichten die über den bus gesendet werden sollen. |
| UpdateTargets | self | Ruft bei ALLEN Targets die Update Methode auf. |
| GetTargetByID | self,GTBI_id | |
Target.py
Class: TargetHitRecord
| Properties | ||
| Name | Value | Description |
| Methods | ||
| Name | Values | Description |
| __init__ | self,weapon,hitPoint,hitType | |
Class: Target
| Properties | ||
| Name | Value | Description |
| Methods | ||
| __init__ | self,targetGroup,gameWorld,targetID,targetZIndex | |
| HitMe | self | |
| AddHit | self,weapon,hitPoint,hitType | |
| MakeHitSerialBuffer | self | |
| CollectSerialBuffer | self | |
| Update | self | |
| TurnOffTarget | self | |
| UpdateAnimation | self | |
| TurnOffNeoPixel | self | |