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== 19.06.2012 ==
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*[[Benutzer:Srek|Björn Marl]]
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*[[Benutzer:Philipp|Pbot]]
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*[[Benutzer:Manupool|Manupool]]
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Notizen: [http://hackerspace-ffm.de/wiki/index.php?title=Diskussion:Can_Soda_Vending_Machine Diskussion]<br />
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== Project scope ==
 
== Project scope ==
  
 
Our goal is to build a slightly different beverage can vending machine.
 
Our goal is to build a slightly different beverage can vending machine.
  
* Cans usually are thrown down by gravity. Ours will rise up with a lift for an easy pick.
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* Cans usually are thrown down by gravity. Our concept will rise the cans up with a lift for an easy pick.
 
* New concepts to operate the machine as well as current payment methods. We discuss using mobile phones (NFC/APP).
 
* New concepts to operate the machine as well as current payment methods. We discuss using mobile phones (NFC/APP).
 
* Design, look and function will be extraordinary appealing to suit at events or at hotel lobbies.
 
* Design, look and function will be extraordinary appealing to suit at events or at hotel lobbies.
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The idea for the new vending machine concept is born in a vitual space. The project will bring the design to our physical world.
 
The idea for the new vending machine concept is born in a vitual space. The project will bring the design to our physical world.
  
The current design exists on [http://www.marbleisle.com:9000/wifi/user/account/ Marble Isle],  
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The current design exists on [http://www.marbleisle.com Marble Isle],  
 
a virtual 3D world based on [http://opensimulator.org/wiki/Main_Page OpenSimulator].
 
a virtual 3D world based on [http://opensimulator.org/wiki/Main_Page OpenSimulator].
  
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Datei:Getraenkeautomat 002 Heber.jpeg|Can lift mechanics
 
Datei:Getraenkeautomat 002 Heber.jpeg|Can lift mechanics
 
Datei:Getränkedosen-Automat_003_Heber-Entwurf_001.png|Concept and details of the lift
 
Datei:Getränkedosen-Automat_003_Heber-Entwurf_001.png|Concept and details of the lift
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Datei:Vendor draft002.jpg| Design v0.2
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Datei:Lift_in_aoi.jpg| Lift Prototype in Art of Illusion
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Datei:CanSodaVendingMachine-update 001.png|Update 1
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Datei:CanSodaVendingMachine-update2 001.png|Update 2
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Datei:CanSodaVendingMachine-update2 002.png|Update 3
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</gallery>
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== Photos ==
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<gallery caption="12th February 2011 ">
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Datei:1st-build-a-thon-001s.jpg| 13:09 Uhr
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Datei:1st-build-a-thon-002s.jpg| 13:19 Uhr
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Datei:1st-build-a-thon-003s.jpg| 16:33 Uhr
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Datei:1st-build-a-thon-004s.jpg| 17:14 Uhr
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Datei:1st-build-a-thon-005s.jpg| 17:25 Uhr
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Datei:1st-build-a-thon-006s.jpg| 17:47 Uhr
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Datei:1st-build-a-thon-007s.jpg| 17:48 Uhr
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Datei:1st-build-a-thon-008s.jpg| 17:56 Uhr
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</gallery>
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<gallery caption="27th February 2011 ">
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Datei:Foto0409s.jpg| 15:43 Uhr
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Datei:Foto0411s.jpg| 15:44 Uhr
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Datei:Foto0414s.jpg| 15:45 Uhr
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Datei:Foto0424s.jpg| 17:27 Uhr
 
</gallery>
 
</gallery>
  
 
== Modules ==  
 
== Modules ==  
 
=== Inner Structure ===  
 
=== Inner Structure ===  
* Objective: inexpensive material, easy to carry (initial prototype made of wood for functional testing)
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* Objective: inexpensive material, easy to carry for transportation (initial prototype made of wood for functional testing)
  
 
=== Casing ===  
 
=== Casing ===  
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** Transport via belts  
 
** Transport via belts  
 
** Options: threaded rods, bicycle gears, ... in discussion
 
** Options: threaded rods, bicycle gears, ... in discussion
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* Possible lift mechanism that delivers the can upright standing on the top of a surface: [http://www.bonkers.de/hackerspaceffm/dosenauswurfv1-001.mov Simulation]
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<gallery>
 
<gallery>
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=== Usability ===  
 
=== Usability ===  
 
* Objective: Operating via Android touchdisplay at the case, as well as Near Field Communication (NFC/Text/App.)  
 
* Objective: Operating via Android touchdisplay at the case, as well as Near Field Communication (NFC/Text/App.)  
* Initial Prototyp: Microcontroller via ten-key and alphamerical display
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* Initial Prototyp: Microcontroller via ten-key-pad and alphanumerical display
** 2nd step: Android OS Tablet or smart phone as component of the vending machine
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** 2nd step: Android OS Tablet or smartphone as component of the vending machine
 
** internal communication via Bluetooth
 
** internal communication via Bluetooth
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=== Suggestions ===
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* Jochen ([http://www.auge.de AUGE e.V.]) talked to me on Tuesday the 29th September 2011 about his idea of a 'casing'.
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** [http://en.wikipedia.org/wiki/Installation_art Installation art] approach: His idea was to use a pipe, wriggling through the building - holding the cans while using gravity for separation and delivery.
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<gallery caption="Vending Machine, Installation art">
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Datei:Imprudence 2011-09-30 09-54-12-93.png|Can Soda Vending
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Datei:Imprudence 2011-09-30 09-53-44-44.png|Installation art
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</gallery>
  
 
=== Payment ===  
 
=== Payment ===  
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** Near-Field-Communication
 
** Near-Field-Communication
 
** Text/SMS
 
** Text/SMS
** Barcodes or coupon codes
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** Barcodes or coupon codes<br/>
* [https://github.com/FellowTraveler/Open-Transactions Open Transactions]
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=== Microcontrollers ===  
 
=== Microcontrollers ===  
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* Mechanics: Snow
 
* Mechanics: Snow
 
* Microcontroller: [[Benutzer:Axl|Axl]]
 
* Microcontroller: [[Benutzer:Axl|Axl]]
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== Links ==
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[http://www.heise.de/hardware-hacks/projekte/Dosenspender-mit-Peltier-Kuehlung-1745540.html Dosenspender mit Peltier-Kühlung]
  
 
[[Kategorie:Projekte]]
 
[[Kategorie:Projekte]]

Aktuelle Version vom 26. Februar 2013, 10:20 Uhr

19.06.2012

Notizen: Diskussion

Project scope

Our goal is to build a slightly different beverage can vending machine.

  • Cans usually are thrown down by gravity. Our concept will rise the cans up with a lift for an easy pick.
  • New concepts to operate the machine as well as current payment methods. We discuss using mobile phones (NFC/APP).
  • Design, look and function will be extraordinary appealing to suit at events or at hotel lobbies.
  • Hardware and software will be Open Source.

We are still looking for collaboration, supporters and participants for the described modules

Concept

The idea for the new vending machine concept is born in a vitual space. The project will bring the design to our physical world.

The current design exists on Marble Isle, a virtual 3D world based on OpenSimulator.

Photos

Modules

Inner Structure

  • Objective: inexpensive material, easy to carry for transportation (initial prototype made of wood for functional testing)

Casing

  • Aluminium (weight ...)

Can Lift

  • Objective: Transport the cans up approx. 1,2m / 4 feet
  • Prototyping
    • water tubing
    • Transport via belts
    • Options: threaded rods, bicycle gears, ... in discussion
  • Possible lift mechanism that delivers the can upright standing on the top of a surface: Simulation


Usability

  • Objective: Operating via Android touchdisplay at the case, as well as Near Field Communication (NFC/Text/App.)
  • Initial Prototyp: Microcontroller via ten-key-pad and alphanumerical display
    • 2nd step: Android OS Tablet or smartphone as component of the vending machine
    • internal communication via Bluetooth

Suggestions

  • Jochen (AUGE e.V.) talked to me on Tuesday the 29th September 2011 about his idea of a 'casing'.
    • Installation art approach: His idea was to use a pipe, wriggling through the building - holding the cans while using gravity for separation and delivery.

Payment

  • Objective: several payment options as coupons, lotteries, micropayments, Apps
    • Android App.
    • Near-Field-Communication
    • Text/SMS
    • Barcodes or coupon codes

Microcontrollers

  • Objective: Robust control units using Microcontrollers
    • e.g. motor control, display, LED, momentary switches
    • Arduino
    • Stepper or DC motors
    • error condition detection and feedback

Power supply

  • Objective: 110/230 Volt power supply for all components
    • few voltages, e.g. 12 Volt + 5 Volt ?

Contacts

  • Idea and design Manupool
  • Mechanics: Snow
  • Microcontroller: Axl

Links

Dosenspender mit Peltier-Kühlung