Getränkedosen-Automat: Unterschied zwischen den Versionen

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(Übersetzung --> Englisch, in Überarbeitung)
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* Cans usually are thrown down by gravity. Ours will rise up with a lift for an easy pick.
 
* Cans usually are thrown down by gravity. Ours will rise up with a lift for an easy pick.
* New concepts to operate the machine and for the payment. We discuss new approaches using mobile phone apps.
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* New concepts to operate the machine as well as current payment methods. We discuss using mobile phones (NFC/APP).
* Our machine form and function will be attractive to set it up at events or in the lobby of a hotel.
+
* Design, look and function will be extraordinary appealing to suit at events or at hotel lobbies.
* Hardware and software of our machines are Open Source!
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* Hardware and software will be Open Source.
  
'''We are still looking for supporters to participate in the below-described modules!'''
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'''We are still looking for collaboration, supporters and participants for the described modules!'''
  
  
 
== Concept ==
 
== Concept ==
The idea for the new vending machine concept was born in a vitual space. The project will bring the design to our physical world.
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The idea for the new vending machine concept is born in a vitual space. The project will bring the design to our physical world.
  
The current design lives on [http://www.marbleisle.com:9000/wifi/user/account/ Marble Isle],  
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The current design exists on [http://www.marbleisle.com:9000/wifi/user/account/ Marble Isle],  
 
a virtual 3D world based on [http://opensimulator.org/wiki/Main_Page OpenSimulator].
 
a virtual 3D world based on [http://opensimulator.org/wiki/Main_Page OpenSimulator].
  
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== Modules ==  
 
== Modules ==  
=== Aufbau innen ===  
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=== Inner Structure ===  
* Objective: inexpensive material, easy to carry
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* Objective: inexpensive material, easy to carry (initial prototype made of wood for functional testing)
* initial prototype made of wood for functional testing
+
  
=== Housing ===  
+
=== Casing ===  
 
* Aluminium (weight ...)
 
* Aluminium (weight ...)
  
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** water tubing
 
** water tubing
 
** Transport via belts  
 
** Transport via belts  
** Optionen: threaded rods, bicycle gears, ... in discussion
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** Options: threaded rods, bicycle gears, ... in discussion
  
 
<gallery>
 
<gallery>
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=== Usability ===  
 
=== Usability ===  
* Objective: Steuerung am Automaten mit Touchdisplay sowie per Handy/Tablet etc. per App
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* Objective: Operating via Android touchdisplay at the case, as well as Near Field Communication (NFC/Text/App.)
* zunächst Prototyp: Microcontroller per Zehnertastatur und alphanummerischem Display
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* Initial Prototyp: Microcontroller via ten-key and und alphamerical display
** später: Tablet oder Smartfone "fest" im Automaten integriert --> Android
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** 2nd step: Android OS Tablet or smart phone as component of the vending machine
** interne Kommunikation z.B. per Bluetooth
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** internal communication via Bluetooth
  
 
=== Payment ===  
 
=== Payment ===  
* Objective: Many payment options, like coupons, lotteries, micropayments, Apps
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* Objective: several payment options as coupons, lotteries, micropayments, Apps
** Android Apps
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** Android App.
 
** Near-Field-Communication
 
** Near-Field-Communication
** SMS
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** Text/SMS
 
** Barcodes or coupon codes
 
** Barcodes or coupon codes
 
* [https://github.com/FellowTraveler/Open-Transactions Open Transactions]  
 
* [https://github.com/FellowTraveler/Open-Transactions Open Transactions]  
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= OLD - we switch to English Jan 2011 =
 
= OLD - we switch to English Jan 2011 =
  
   To allow international contacts we will switch project documentation to English / 2011-01-15
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   We switch the project documentation to english to support international collaboration / 2011-01-15
  
 
== Ziel des Projekts ==
 
== Ziel des Projekts ==

Version vom 16. Januar 2011, 22:46 Uhr

Project scope

Our goal is to build a slightly different beverage can vending machine.

  • Cans usually are thrown down by gravity. Ours will rise up with a lift for an easy pick.
  • New concepts to operate the machine as well as current payment methods. We discuss using mobile phones (NFC/APP).
  • Design, look and function will be extraordinary appealing to suit at events or at hotel lobbies.
  • Hardware and software will be Open Source.

We are still looking for collaboration, supporters and participants for the described modules!


Concept

The idea for the new vending machine concept is born in a vitual space. The project will bring the design to our physical world.

The current design exists on Marble Isle, a virtual 3D world based on OpenSimulator.


Modules

Inner Structure

  • Objective: inexpensive material, easy to carry (initial prototype made of wood for functional testing)

Casing

  • Aluminium (weight ...)

Can Lift

  • Objective: Transport the cans up approx. 1,2m / 4 feet
  • Prototyping
    • water tubing
    • Transport via belts
    • Options: threaded rods, bicycle gears, ... in discussion


Usability

  • Objective: Operating via Android touchdisplay at the case, as well as Near Field Communication (NFC/Text/App.)
  • Initial Prototyp: Microcontroller via ten-key and und alphamerical display
    • 2nd step: Android OS Tablet or smart phone as component of the vending machine
    • internal communication via Bluetooth

Payment

  • Objective: several payment options as coupons, lotteries, micropayments, Apps
    • Android App.
    • Near-Field-Communication
    • Text/SMS
    • Barcodes or coupon codes
  • Open Transactions

Microcontrollers

  • Objective: Robust control units using Microcontrollers
    • e.g. motor control, display, LED, momentary switches
    • Arduino
    • Stepper or DC motors
    • error condition detection and feedback

Power supply

  • Objective: 110/230 Volt power supply for all components
    • few voltages, e.g. 12 Volt + 5 Volt ?

Contacts

  • Idea and design Manupool
  • Mechanics: Snow
  • Microcontroller: Axl




OLD - we switch to English Jan 2011

 We switch the project documentation to english to support international collaboration / 2011-01-15

Ziel des Projekts

Ziel ist der Bau eines etwas anderen Getränkedosen-Automaten.

  • Die Dosen werden nicht nach unten ausgeworfen, sondern über einen Lift zur bequemen Entnahme nach oben transportiert.
  • Zur Bedienung des Automaten und der Bezahlung werden neue Konzepte per Handy-App und Touchscreen diskutiert.
  • Der Automat soll in Form und Funktion attraktiv sein zur Aufstellung bei Veranstaltungen oder im Foyer eines Hotels.
  • Hard- und Software des Automaten sind Open Source!

Wir suchen noch Mitstreiter, die sich zu den unten beschriebenen Modulen am Projekt beteiligen!

Konzept

Die Idee dabei ist, aus einem Entwurf in der virtuellen Welt einen realen Gegenstand zu bauen.

Der Entwurf des Automaten steht auf der Marble Isle, einer virtuellen 3D Welt basierend auf OpenSimulator.


Module

Aufbau innen

  • Ziel: preiswertes Material, einfach zu transportieren
  • zunächst Prototyp aus Holz --> funktionaler Test

Aufbau Gehäuse

  • voraussichtlich Aluminium (Gewicht ...)

Dosen-Lift

  • Ziel: Transport der Getränke-Dose über ca. 1,2m nach oben
  • Prototyp
    • Wasserrohre
    • Transport per Band ähnlich Rollladen
    • Optionen: Gewindestangen, Fahrrad-Ketten, ... in Diskussion

Bedienung

  • Ziel: Steuerung am Automaten mit Touchdisplay sowie per Handy/Tablet etc. per App
  • zunächst Prototyp: Microcontroller per Zehnertastatur und alphanummerischem Display
    • später: Tablet oder Smartfone "fest" im Automaten integriert
    • interne Kommunikation z.B. per Bluetooth

Bezahlsystem

  • Ziel: Viele Bezahloptionen wie Gutschein-Codes, Gewinnspiele, Micropayment, App
    • Android App
    • Near-Field-Communication
    • SMS
    • Barcodes oder n-stelliger Gutscheincode
  • Open Transactions

Steuerung

  • Ziel: Robuste Steuerung der Motoren per Microcontroller
    • Arduino
    • Stepper oder DC Motoren
    • Fehler erkennen und rückmelden

Stromversorgung

  • Ziel: 230 Volt Netzteil für alle Komponenten
    • wenige Spannungen, 12 Volt + 5 Volt ?

Ansprechpartner

  • Idee und Design Manupool
  • Mechanik: Snow
  • Steuerung per Microcontroller: Axl